[ Index ]

PHP Cross Reference of Joomla 4.2.2 documentation

title

Body

[close]

/libraries/vendor/brick/math/src/ -> RoundingMode.php (source)

   1  <?php
   2  
   3  declare(strict_types=1);
   4  
   5  namespace Brick\Math;
   6  
   7  /**
   8   * Specifies a rounding behavior for numerical operations capable of discarding precision.
   9   *
  10   * Each rounding mode indicates how the least significant returned digit of a rounded result
  11   * is to be calculated. If fewer digits are returned than the digits needed to represent the
  12   * exact numerical result, the discarded digits will be referred to as the discarded fraction
  13   * regardless the digits' contribution to the value of the number. In other words, considered
  14   * as a numerical value, the discarded fraction could have an absolute value greater than one.
  15   */
  16  final class RoundingMode
  17  {
  18      /**
  19       * Private constructor. This class is not instantiable.
  20       *
  21       * @codeCoverageIgnore
  22       */
  23      private function __construct()
  24      {
  25      }
  26  
  27      /**
  28       * Asserts that the requested operation has an exact result, hence no rounding is necessary.
  29       *
  30       * If this rounding mode is specified on an operation that yields a result that
  31       * cannot be represented at the requested scale, a RoundingNecessaryException is thrown.
  32       */
  33      public const UNNECESSARY = 0;
  34  
  35      /**
  36       * Rounds away from zero.
  37       *
  38       * Always increments the digit prior to a nonzero discarded fraction.
  39       * Note that this rounding mode never decreases the magnitude of the calculated value.
  40       */
  41      public const UP = 1;
  42  
  43      /**
  44       * Rounds towards zero.
  45       *
  46       * Never increments the digit prior to a discarded fraction (i.e., truncates).
  47       * Note that this rounding mode never increases the magnitude of the calculated value.
  48       */
  49      public const DOWN = 2;
  50  
  51      /**
  52       * Rounds towards positive infinity.
  53       *
  54       * If the result is positive, behaves as for UP; if negative, behaves as for DOWN.
  55       * Note that this rounding mode never decreases the calculated value.
  56       */
  57      public const CEILING = 3;
  58  
  59      /**
  60       * Rounds towards negative infinity.
  61       *
  62       * If the result is positive, behave as for DOWN; if negative, behave as for UP.
  63       * Note that this rounding mode never increases the calculated value.
  64       */
  65      public const FLOOR = 4;
  66  
  67      /**
  68       * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round up.
  69       *
  70       * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves as for DOWN.
  71       * Note that this is the rounding mode commonly taught at school.
  72       */
  73      public const HALF_UP = 5;
  74  
  75      /**
  76       * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down.
  77       *
  78       * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN.
  79       */
  80      public const HALF_DOWN = 6;
  81  
  82      /**
  83       * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity.
  84       *
  85       * If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN.
  86       */
  87      public const HALF_CEILING = 7;
  88  
  89      /**
  90       * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity.
  91       *
  92       * If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP.
  93       */
  94      public const HALF_FLOOR = 8;
  95  
  96      /**
  97       * Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor.
  98       *
  99       * Behaves as for HALF_UP if the digit to the left of the discarded fraction is odd;
 100       * behaves as for HALF_DOWN if it's even.
 101       *
 102       * Note that this is the rounding mode that statistically minimizes
 103       * cumulative error when applied repeatedly over a sequence of calculations.
 104       * It is sometimes known as "Banker's rounding", and is chiefly used in the USA.
 105       */
 106      public const HALF_EVEN = 9;
 107  }


Generated: Wed Sep 7 05:41:13 2022 Chilli.vc Blog - For Webmaster,Blog-Writer,System Admin and Domainer